About
Lyrois: Design and development, customization, envisioning, and prototyping fashion for the stage and for the street, fine bags and accessories, unique gadgets, and corporate as well as independent art projects. Read more ».
Subscribe
Subscribe to Lyrois: Behind the Scenes to get the latest updates. You can also subscribe to Lyrois by E-mail.
Previous Items

Lyrois: Behind the Scenes

10:00:00 AM
10:04:00 PM
  • The Lyrois Story

    Lyrois is an art scheme, an experimental brand, and a design meme in the making. Lyrois sounds similar to the french Le Roi, yet it is otherwise unrelated.

    In 1997, Alexander Becker drew a bunch of shapes, 17 figures gathered around the silhouette of a dancer. Since then, they come back, year after year, in always different styles and designs, decorating bags and wallpapers, populating store walls and windows, as well as being featured on tiny vinyl stickers and as huge decals.

    Lyrois: Seulement les Tableaux

    The original vector-graphics, their lines combining fragile leaves and powerful graffiti strokes, are never altered themselves, their outlines always remain unchanged. Everything else evolves around these already iconic shapes.

    Projects -- upcoming or completed -- include Lyrois-appearances in architecture, fashion, and art productions, as well as unique collaborations in store- and interior design.

    Behind the Scenes is covering everything from the Lyrois universe: Ready-made art for sale and to be given away, customizations, commercial projects and collaborations, also previews of work in progress.

    Some things are not for the public, which allows only partial views that often lead to interesting speculations about the unseen and many times result in new expressions of a visual language that is built along the way.

    Announcements and fragmentary ideas are collected and documented here, exemplary designs and some making-of posts that reveal how it's done.

    The peaking behind the scenes, reporting straight from the shop, is based on the idea of developing in public, we could just as well hide everything and wait 'til we're there but that wouldn't be nearly as exciting as creating here and as-is.

    Labels: , , , , , , , ,